6–10 May 2026, Warsaw, Poland
6–10 May 2026, Warsaw, Poland
Performative discussion Interdisciplinarity

Music in Games: Two Worlds Apart?

Moderator: Markus Linde
czwartek 26.06,
12:30
Polish History Museum / Theatre hall

Poland is not only a significant market for video games but also home to a vibrant and internationally recognized game development scene. Every year, numerous titles are created by Polish studios—and many of them feature music as a key element of the player experience.

In contemporary game design, music has become much more than background ambience. It plays a central role in narrative building, immersion, and emotional engagement. Soundtracks are increasingly released as standalone products, performed live, and celebrated by dedicated communities. Game composers and audio teams are gaining visibility and recognition far beyond the gaming world.

Yet, despite the growing role of music in games, the relationship between the games industry and the music industry remains surprisingly limited. At Music Week Poland, we’re asking a fundamental question: how can the gaming sector be so successful with music—while largely operating without the music industry’s active involvement?

This session will explore that disconnect and look at where collaboration is already happening, where it’s falling short, and what could be done to build stronger bridges between these two creative worlds.

Topics include:

  • The artistic and commercial value of music in games
  • Barriers to collaboration between the gaming and music industries
  • Opportunities for artists, composers, and rights holders
  • Visions for a more integrated, mutually beneficial future

Speakers:

Europe in Synch
Sony Music Publishing
Geisha Ninja Samurai

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